Prototype Update#2
As a part of the mechanics prototype, we would like the build a full gameplay experience loop in the prototype and hence we are taking the approach of mechanics from the start like building a building before using it for a purpose.
Mechanics#3 : how do you access the building menu? Click on the building. Questions further needed answering
- Can I click on the character?
- Is building menu and character menu same?
Mechanic#4: how do you access the different buildings purchasable to be placed? Even-though we think that a building button on the HUD is kind of a standard with all the games, we would like to take a different approach of it to be organically feeling grounded to the game's universe, so we have added the Administration building to handle this function of providing all the buildings that are purchasable in the game. Questions further need answering
- How many categories of buildings are there ? (for now 3)
DISCLAIMER - Every art assets in the prototype today are placeholder assets which we got for free from the asset store or internet. Please do not hesitate to let us know if it's otherwise.
Music Label Tycoon
Become a Tycoon in the music industry!
Status | Prototype |
Author | Toyseller Studios |
Genre | Simulation |
Tags | Indie, Music, Tycoon, Unity |
More posts
- Prototype Update#6Jul 25, 2019
- Prototype Update#5Feb 08, 2019
- Prototype Update#4Jan 22, 2019
- Prototype Update#3Jan 11, 2019
- Prototype Update#1Jan 01, 2019
Leave a comment
Log in with itch.io to leave a comment.