Prototype Update#6
Due to some health issues, I had to tone down the pace of the project to a bare minimum so that I could focus on my health more. Now we are back in steam and so here's an update of what's in the prototype today (its slow progress for the last 3 months while I was taking care of my health too) :
- Basic Business Engine - There is a basic structure to the business system but we had to put it on hold because some pressing mechanics were needed for the core loop to be running better
- Added mechanics - having a clear entry requirement for some of the features like:
- Requirements in searching a singer (max salary demand)
- Requirements of the singer to join
Requirements of a project
Tech Tree for Talent Offices & Production Studios Constraint - A big constraint that comes with it is that these buildings can not have permanent upgrades because there is always a possibility that the talent is fired and the new talent might have new requirements. So buildings become useless unless you get a similar talent again. So I went out to get a different kind of upgrade system.
New Rental Upgrade System for Talent Office : There would be upgrades of the talent office which are on rent, the upgrades would run out based on the number of albums the talent creates. This ensures that there is always a loop to rent an upgrade for the office like your talent needs or as the talent grows, you could rent a bit more expensive upgrades.
Exclusive items from using rental upgrades (Studio Stock Items) : The rental upgrades is the pathway to resource management in the game, so it would spun out studio stock items into the inventory which can be used anywhere in the game. For the time being, I haven't sorted out where this items will be used.
Album post release information access:
That's a long time period with slow but steady progress, more info in the next post.
DISCLAIMER - Every art assets in the prototype today are placeholder assets which we got for free from the asset store or internet. Please do not hesitate to let us know if it's otherwise.
Music Label Tycoon
Become a Tycoon in the music industry!
Status | Prototype |
Author | Toyseller Studios |
Genre | Simulation |
Tags | Indie, Music, Tycoon, Unity |
More posts
- Prototype Update#5Feb 08, 2019
- Prototype Update#4Jan 22, 2019
- Prototype Update#3Jan 11, 2019
- Prototype Update#2Jan 03, 2019
- Prototype Update#1Jan 01, 2019
Comments
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Is it gonna be on steam
Short answer - yes.
Detailed answer - we wish to be on itch.io, steam, gog and epic. It all depends on the state of each store towards indie developers at the time of launch. And we are very much against exclusivity.
When it gonna get early access also is it gonna be free
We are looking for a closed beta by Mar 2020. Looking at the status of the closed beta, we shall decide on the early access dates and the price. For now, we are expecting it to be priced in between $9.99 - $15.99. We don’t have a plan to go free-to-play with this title but again, we might change this decision upon how the game evolves through development and market situation at that point of time.
Thanks